medieval escape room
## Description
- escape room puzzle game set in a medieval setting
- 4 rooms of puzzles
- player starts off in a room with a cauldron and must solve puzzles in 4 different rooms. as the player progresses, they continue to descend down into the chambers of the castle...
## Development
- The main challenge will always be with figuring out architecture. Sometimes, you just want to be organized, yet organized may not be efficient. There were lots of duplicate code segments, which is horrible practice, but it made the project really well organized and easy to modify. For some small scale game with really simple interactions, I think it is sometimes okay to have "bad code". It makes iterations quick and easy, something that is very much needed.
## Future revisions
- Make placements of objects more precise
- Grind out the smaller bugs
- Implement more feedback for user actions
- Implement more and varied SFX
- Include some audio feedback in addition to text
- Create different materials to highlight the different types of interactable models
- Fix bug where players get stuck when choosing multiple objects at once
Status | Released |
Platforms | HTML5 |
Author | jelly-shroom |
Made with | Unity |
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